104 With longer range and greater damage capability than the Inner Sphere Large Laser, the Clan ER Large Laser is considered a major improvement. Its only drawback is the increased heat output.
105 The Flamer is a very effective short-range weapon in that it not only damages enemy 'Mechs, it also increases enemy heat, making it difficult for the targeted unit to return fire.
106 Much like the Clan ER Large Laser, the Clan ER Medium Laser shows improvement over the Inner Sphere version in damage and range, but generates greater heat.
107 Hard to learn, but has high damage-to-tonnage ratio. Damage is based on charge time. Pulling the trigger starts the charge. It will fire upon reaching full charge or when the trigger is pulled again.
108 Even improvements in range and damage can't keep the Clan Small Laser from being a support weapon used only when most other options have failed, or when the extra heat capacity is available.
109 One of the best overall weapons available to a MechWarrior, the Large Laser is a good mix of range, power, and recycle time, making it useful in most situations. Its one drawback is heat buildup.
110 Long considered an Inner Sphere workhorse, the Medium Laser is an excellent support weapon for close-range combat. However, its short range and low damage keep it from being a primary weapon.
111 The Small Laser is considered more of a utility weapon. Alone it is almost useless, but in banks or combined with other weapons, it can add that last bit of damage in a short-range barrage.
112 Ton for ton, no weapon does more damage than the Clan ER PPC. Because of its incredibly high heat and long recycle time, its best performance is only when in the most skilled hands.
113 The PPC ranks among the most powerful of weapons in any MechWarrior's arsenal. Fast moving, long ranged, and hard hitting, its only downside is the tremendous heat buildup.
114 The Clan Large Pulse Laser does little damage per shot, but its low recycle time allows for multiple shots within a short period. The Clan version has a longer range and does more damage.
115 The Clan Medium Pulse Laser does little damage, but a low recycle time allows for multiple shots within a short period. The Clan version has a longer range and does more damage.
116 The Clan Small Pulse Laser is the closest thing to a laser machine gun. Each shot does little damage at short range, but its incredibly fast recycle time lets it deliver respectable damage for its size.
117 The Large Pulse Laser does little damage per shot, but its low recycle time allows for multiple shots within a short period.
118 The Medium Pulse Laser does little damage, but low recycle time allows for multiple shots in a short period. Lower weight offsets it doing less damage and having shorter range than the Large Pulse.
119 The Small Pulse Laser is the closest thing to a laser machine gun. Each shot does little damage, but its incredibly fast recycle time lets it deliver decent damage for its size, even if at short range.
120 LRMs are useful in softening up an opponent at range before engaging in a closer fight, but you could experience an ammunition shortage. The higher the rating, the more missiles per salvo.
121 Clan LRMs are useful at range, but may have ammunition shortage problems. The higher the rating, the more missiles per salvo. Clan LRMs weigh less than LRMs.
122 A compromise between LRMs and SRMs, the MRM is an all-around weapon with a good damage-to-heat ratio, but prone to ammunition shortages. The higher the rating, the more missiles per salvo.
123 SRMs do more damage per missile than their long-range or medium-range counterparts. However, their lack of a guidance system makes it hard to aim them.
124 Lock-on capability makes the CSTRK significantly better than a regular SRM. With a quick lock-on time to offset its short range, it packs a good, close-in punch.
125 Unlike other missile systems, the Thunderbolt fires one large missile. Though harder to aim, it does a tremendous amount of damage to a single spot on a target.
126 The Autocannon is a dependable, low-heat, direct-fire weapon. The AC/20 weighs the most, but does the most damage. The AC/10 and AC/5 have progressively longer range, at the expense of damage.
127 The LBX Autocannon is an infighter's favorite, capable of enormous damage at close range, but less as distance increases. The higher the caliber, the more damage and the shorter the range.
128 Prone to ammunition and aiming trouble, the Ultra AC fires a pair of shots over .25 seconds, causing significant damage for its type. Higher caliber means higher damage, but shorter range.
129 Prone to ammunition and aiming trouble, the Clan Ultra AC fires a pair of shots over .25 seconds, causing significant damage for its type. The Clan versions of the Ultra AC are lighter.
130 The Clan Gauss Rifle fires massive projectiles at incredible speeds and does enormous damage, yet generates low heat. Clan versions of the Gauss weigh less, which help offset the heavy ammunition.
131 The Gauss Rifle fires massive projectiles at incredible speeds and does enormous damage, yet generates low heat. Low ammunition count per ton can cause shortages. Clan versions weigh less.
132 A smaller version of the Gauss Rifle, the Light Gauss is still feared on the battlefield. While it does less damage than its big brother, it can carry more ammunition per ton.
133 The Long Tom is the most devastating weapon available to a MechWarrior. Unfortunately, its ballistic trajectory, high heat generation, and extreme weight make it difficult to use.
134 The MG Array consists of multiple machine guns mounted together (three for Inner Sphere, four for Clan). Too weak to pose a threat as a single machine gun, it is designed for use in groups.
135 A NARC Beacon attached to an enemy unit sends out a signal for a short period that attracts missiles. Friendly missiles without lock head for the nearest beacon. Clan versions have a longer range.
136 A Clan NARC Beacon attached to an enemy unit sends out a signal for a short period that attracts missiles. Friendly missiles without lock head for the nearest beacon. Clan versions have a longer range.
137 Capable of carrying missiles, ballistic, and beam weapons in good number, the Argus has often been called the smallest assault 'Mech in existence. It works quite well in a frontal assault role.
138 Slow, ponderous, and 100 tons, the Atlas isn't hard to spot. It has more armor than any other 'Mech and it carries an AMS, lending it battle longevity. Its vast firepower makes it the center of battle.
139 With three PPCs, the Awesome is capable of taking out most 'Mechs with a few well-placed shots. Thick armor helps it survive battle, but heat problems and low top speed limit its usefulness.
140 With its low profile, the Bushwacker is hard to notice on the battlefield. This serves it well, because the Bushwacker's favorite tactic is to snipe from range with its LRMs and Autocannon.
141 One of the best missile 'Mechs in the Inner Sphere arsenal, the Catapult excels in a fire support role. Its ability to mount Jump Jets helps it escape dangerous situations.
142 A new design based on general purpose, the Chimera is capable in any role without being a standout in one specific area.
143 Although the Cougar is not able to go as fast as the Raven or Osiris, it is one of the most powerful scout 'Mechs in existence and outguns both its Inner Sphere counterparts.
144 Even with low maneuverability, slow speed, and 100 tons, no other 'Mech, Clan or Inner Sphere, can outshoot the Daishi. Even an Atlas can't carry equal firepower. In battle, it is the focus of combat.
145 At 45 tons, the Hellspawn is a bit heavy for a scout design, but does fine in a scout command role. Mostly a missile 'Mech, it has enough beam and ballistic hardpoints to give it a well-rounded stature.
146 With a large number of ballistic and beam hardpoints, the Loki is an excellent toe-to-toe combatant. It is especially effective when teamed with a fire support 'Mech, such as the Vulture.
147 A blend of firepower, armor, speed, and maneuverability, no 'Mech portrays the Clan ideal of military superiority as the Mad Cat. Its only weakness is that you can't install Jump Jets.
148 The Mad Cat Mark II is like the Mad Cat, but larger and more powerful. Added Jump Jets eliminate one of its weaknesses but has decreased its speed and maneuverability.
149 At 90 tons, the Mauler lives up to its name. With a good blend of firepower and armor thicker than any except that of an Atlas, the Mauler is more than powerful enough to tip the scale of battle.
150 Based on beam weapons and not ammunition-based systems, the Nova Cat excels at extended performance. Unfortunately, all those beam weapons means it has a serious problem with overheating.
151 The unmatched speed and maneuverability of the Osiris make it one of the premier scout 'Mechs.
152 Not quite as fast as the Osiris, the Raven carries an electronics package that makes it a very effective scout.
153 With a wide array of weapons, good armor, jump jets, and decent speed, the Shadow Cat is one of the most flexible 'mechs in its class.
154 The Thanatos carries a pair of LRM racks, but this heavy 'Mech thrives up close. Its AMS lets it get in close where its firepower is most effective, and it can devastate an enemy 'Mech in seconds.
155 An offset cockpit and rounded missile tube make the Thor look unique. With a large number of hardpoints for its weight, it can be outfitted in a variety of ways to keep the enemy guessing.
156 Maneuverable with good firepower and decent armor, the Uziel is the epitome of the medium class 'Mech, capable of filling any job in a pinch.
157 The Vulture is capable of carrying more missiles than any other 'Mech in existence, whether Inner Sphere or Clan. This makes it unparalleled in the fire support role.
158 Jump Jets enable a 'Mech to jump over intervening obstacles and add considerably to a 'Mech's maneuverability. However, they also add weight to a 'Mech and generate additional heat when used.
159 ECM is a defensive unit added to a 'Mech's sensor system. It decreases enemy sensor range and increases enemy missile lock-on time.
160 Generally attached to scout or fire support 'Mechs, the Beagle Active Probe increases sensor range and decreases missile lock time.
161 Improves a 'Mech's ability to see when visibility is low, but can't be used with the Zoom feature. Some light sources (spotlights, weapon fire) can overload Light Amplification and temporarily blind a 'Mech.
162 The Anti-Missile System is strictly a defensive weapon and fires automatically to shoot down incoming enemy missiles. It is invaluable to the MechWarrior who likes long-range combat.
163 The Clan Laser AMS does not require ammunition like the Inner Sphere AMS, but it does build up heat. Preference for either is up to the MechWarrior.
164 Ammunition
165 Lets you restore the 'Mech to its previously saved state by deleting any current changes you made.
166 Lets you close MechLab and returns you to the previous screen.
167 Indicates the degree of a 'Mech's firepower, based on its currently installed weapons. The longer the color bar, the greater the firepower.
168 Indicates the degree of a 'Mech's ability to absorb damage, based on its currently installed armor type and weight. The longer the color bar, the greater the armor ability.
169 Indicates the top speed for a 'Mech, based on its currently installed engine and engine weight. The longer the color bar, the faster the 'Mech.
170 Indicates the degree of a 'Mech's ability to dissipate the heat generated by its weapons, its engine, or other external heat sources. The longer the color bar, the better the 'Mech's ability to cool itself.
171 The Chassis tab contains options for selecting and customizing 'Mechs.
172 The Weapons tab contains options for installing, removing, and grouping weapons for a 'Mech. To add a weapon to a slot on a 'Mech, click on a weapon in the Weapons list and drag it to a slot. To remove a weapon from a slot, double-click on the slot.
173 The Armor tab contains options for selecting armor type and for adding, removing, and distributing armor over the selected 'Mech.
174 Lets you save all the current 'Mech changes.
175 Indicates the maximum weight in tons that this chassis type can support. This weight includes the 'Mech and its installed engine, heat sinks, auxiliary equipment, weapons, and armor.
176 Indicates the weight in tons that this chassis currently has. This weight includes the 'Mech and its installed engine, heat sinks, auxiliary equipment, weapons, and armor.
177 Indicates the weight in tons that this chassis has available.
178 To view the other tabs, you must first create a 'Mech.
179 To change the chassis properties, you must first create a 'Mech.
180 There is no 'Mech to restore or save.
181 Enter the 'Mech name here. Saving under the same name will overwrite that 'Mech. Saving under a new name will create a new 'Mech.
182 Lets you cancel the operation. Any 'Mech changes you made will not be saved.
183 Clicking OK will return you to the MechLab screen
184 Lets you select the chassis type.
185 Lets you select the name of a saved 'Mech with the selected chassis type.
186 Lets you create a new 'Mech.
187 Lets you remove a selected 'Mech.
188 Lets you specify the camouflage scheme for the selected 'Mech.
189 Lets you specify the top speed for the selected 'Mech. Increasing the top speed also increases the engine size and weight.
190 Lets you specify the number of installed double heat sinks. Heat sinks improve a 'Mech's ability to dissipate the heat generated by weapons and engines. However, heat sinks also increase a 'Mech's weight.
191 Lets you select the chassis type for the new 'Mech.
192 Lets you enter a name for the new 'Mech.
193 Lets you cancel the operation. A new 'Mech will not be created.
194 Lets you create the new 'Mech using the chassis type and name you enter.
195 Lets you select the weapon category.
196 Lets you arrange the installed weapons into weapon groups. Weapons in the same weapon group are triggered by the same button. Newly installed weapons are assigned groups by default.
197 Lets you remove all installed weapons. All weapon hardpoints are then left open for future weapon installation.
198 Clicking OK accepts the selected weapons and the weapon groupings.
199 Lets you restore the currently saved weapon groups.
200 Empty missile weapon hardpoint. Only missile-type weapons can be installed on this hardpoint.
201 Empty ballistic weapon hardpoint. Only ballistic-type weapons can be installed on this hardpoint.
202 Empty beam weapon hardpoint. Only beam-type weapons can be installed on this hardpoint.
203 Empty omni hardpoint. Any weapon type can be installed on this hardpoint.
204 This list contains the weapons available for installation on the 'Mech.
205 Lets you select the armor type for the 'Mech.
207 Weight of the head armor, in tons. The Up and Down arrows can be used to increase or decrease the weight, according to the maximum and minimum weights allowed.
208 Weight of the head armor, in tons. The amount may be increased or decreased by dragging the slider to the desired position.
209 Weight of the left arm armor, in tons. The Up and Down arrows can be used to increase or decrease the weight, according to the maximum and minimum weights allowed.
210 Weight of the left arm armor, in tons. The amount may be increased or decreased by dragging the slider to the desired position.
211 Weight of the right arm armor, in tons. The Up and Down arrows can be used to increase or decrease the weight, according to the maximum and minimum weights allowed.
212 Weight of the right arm armor, in tons. The amount may be increased or decreased by dragging the slider to the desired position.
213 Weight of the left torso armor, in tons. The Up and Down arrows can be used to increase or decrease the weight, according to the maximum and minimum weights allowed.
214 Weight of the left torso armor, in tons. The amount may be increased or decreased by dragging the slider to the desired position.
215 Weight of the center torso armor, in tons. The Up and Down arrows can be used to increase or decrease the weight, according to the maximum and minimum weights allowed.
216 Weight of the center torso armor, in tons. The amount may be increased or decreased by dragging the slider to the desired position.
217 Weight of the right torso armor, in tons. The Up and Down arrows can be used to increase or decrease the weight, according to the maximum and minimum weights allowed.
218 Weight of the right torso armor, in tons. The amount may be increased or decreased by dragging the slider to the desired position.
219 Weight of the rear torso armor, in tons. The Up and Down arrows can be used to increase or decrease the weight, according to the maximum and minimum weights allowed.
220 Weight of the rear torso armor, in tons. The amount may be increased or decreased by dragging the slider to the desired position.
221 Weight of left leg armor, in tons. The Up and Down arrows can be used to increase or decrease the weight, according to the maximum and minimum weights allowed.
222 Weight of left leg armor, in tons. The amount may be increased or decreased by dragging the slider to the desired position.
223 Weight of right leg armor, in tons. The Up and Down arrows can be used to increase or decrease the weight, according to the maximum and minimum weights allowed.
224 Weight of right leg armor, in tons. The amount may be increased or decreased by dragging the slider to the desired position.
226 Ferro Fibrous armor is the standard armor used to protect a 'Mech. It weighs less than Laser Reflective and Reactive armor, but takes up more space on a 'Mech.
227 Reactive Armor weighs more than Ferro Fibrous armor, but is more effective against ammunition-type weapons.
228 Reflective armor weighs more than Ferro Fibrous armor, but is more effective against laser beam weapons.
229 Range:
230 Damage:
231 Heat:
232 Recycle Time:
233 Rounds/Ton:
234 N/A
235 Welcome to MechLab. When the pointer passes over specific parts of the interface, additional information will be displayed here.
236 Missiles
237 Firepower:
238 Armor:
239 Speed:
240 Heat Efficiency:
241 Restore
242 Save As
243 Exit
244 Maximum Tonnage:
245 Current Tonnage:
246 Available Tonnage:
247 No 'Mechs have been created. To create a new 'Mech, click NEW on the Chassis tab.
248 Chassis
249 Weapons
250 Armor
251 'Mech Name:
252 Variant1
253 SAVE 'MECH
254 You can save this 'Mech by using the same name, or create a new 'Mech by using a different name.
255 Category:
256 All Weapons
257 Beam Weapons
258 Ballistic Weapons
259 Missile Weapons
260 Slots
261 Name
262 Tons
263 GROUP
264 STRIP
265 Gun Rack
266 Missile Rack
267 Omni Rack
268 Beam Rack
269 Head
270 L. Torso
271 C. Torso
272 R. Torso
273 L. Arm
274 R. Arm
275 Weapon Name
276 WEAPON GROUPS
277 Installed Weapons:
278 Type:
279 Name:
280 Camouflage:
281 Heat Sinks:
282 Top Speed (KPH):
283 Engine Rating:
284 Components:
285 Tons:
286 Chassis Tech Type:
287 Chassis Class:
288 Acceleration (Meters/Sec.):
289 Deceleration (Meters/Sec.):
290 Turn Rate (Degrees/Sec.):
291 Torso Twist Range (Degrees):
292 Torso Twist Speed (Degrees/Sec.):
293 NEW 'MECH
294 Standard
295 Reactive
296 Reflective
297 DISTRIBUTE
298 Points/Ton:
299 Location
300 Total:
301 Points
302 Head:
303 Right Arm:
304 Left Arm:
305 Right Torso:
306 Center Torso:
307 Left Torso:
308 Rear Torso:
309 Right Leg:
310 Left Leg:
311 Internal Structure Type:
312 Indicates the amount of points (damage) the selected armor can sustain, based on its tonnage.
313 SAVE CHANGES
314 Do you want to save changes to your 'Mech before leaving MechLab?
315 Lets you save the changes you made and closes MechLab.
316 Lets you close MechLab without saving any changes.
317 Heavy
318 Assault
319 Medium
320 Light
321 Lets you return to the previous screen.
322 Have completed saving 'Mechs.
323 Lets you remove the current 'Mech from the MechLab database.
324 Lets you return to the MechLab screen without removing the current 'Mech.
325 Beam
326 Ballistic
327 Missile
328 Omni (Any)
329 Some 'Mechs can be mounted with High Explosives that enable them to self-destruct, damaging everything within a 30-meter radius.
330 Flares are invaluable for night missions. Visible to anyone up to 1000 meters, they stick to whatever they hit when launched, burn for 15 seconds, and illuminate everything in a 200-meter radius.
331 REMOVE 'MECH
332 Are you sure you want to remove this 'Mech?
333 Class:
334 Tonnage:
335 Top Speed:
336 Tech:
337 Before saving your 'Mech, review the group selections for your installed weapons.
338 Select the groups for your installed weapons.
339 Chat
340 Ammunition is added or removed in one-ton increments by using the Up and Down arrows. An installed weapon always has at least one ton of ammunition.
341 Missiles are added or removed in one-ton increments by using the Up and Down arrows. An installed missile weapon always has at least one ton of missiles.
342 The Artillery Beacon is a large radio transmitter. Seven seconds after attaching to the ground, artillery fire from support units will engulf the immediate area.
343 You can create up to 64 'Mechs per MechLab session. To create more than that, you have to exit MechLab and then return.
344 Close this window and returns you to MechLab.
345 LIMIT REACHED
346 Beacons
347 Beacons are added or removed in one-ton increments by using the Up and Down arrows. An installed weapon always has at least one ton of beacons.
348 Flares are added or removed in one-ton increments by using the Up and Down arrows. An installed flare launcher always has at least one ton of flares.
349 Engine Upgrade:
350 Would you like to save the changes to your current 'Mech?
351 Yes will save the changes to the current 'Mech.
352 No will discard changes to the current 'Mech.
353 Lets you rename a 'Mech.
354 RENAME
355 You can rename a 'Mech's variant name, but not it's base type name.
356 'MECH EXISTS
357 A 'Mech with the same type and variant name already exists in the game, do you want to replace it?
358 A 'Mech with the same type and variant name already exists in the game, and you cannot replace it in the Campaign Game.
359 MAX ARMOR
360 Lets you distribute all remaining tonnage to armor until all the 'Mech armor slots are full or until all available tonnage has been used.
361 MARKET
362 Value
363 TRADE
364 Item
365 No 'Mechs are in your Salvage. To purchase a 'Mech click on the Market tab.
366 Trade Items
367 Acquire List
368 List Value
369 The Cluster Bomb is an indirect fire weapon that launches four explosive shells, delivering good damage to an area. Useful against enemies that are close together or lightly armored vehicles.
370 Inner Sphere technicians improved pulse lasers to compete with Clan technology. X-Pulse Lasers have slower cycle times and generate more heat, but drastically increase damage delivered.
371 Inner Sphere technicians improved pulse lasers to compete with Clan technology. X-Pulse Lasers have slower cycle times and generate more heat, but drastically increase damage delivered.
372 Inner Sphere technicians improved pulse lasers to compete with Clan technology. X-Pulse Lasers have slower cycle times and generate more heat, but drastically increase damage delivered.
373 A streamlined design based on Clan tech, the Sunder carries a heavier arsenal than many Assault 'Mechs. An impressive torso twist range makes it maneuver like a lighter 'Mech in close combat.
374 Even more maneuverable and faster than the Osiris, the Uller is one of the best scout 'Mechs available. It also packs a considerable punch for its weight.
375 Fast, adaptable, with a large weapon payload, the Inner Sphere quickly grew to respect this 'Mech on the field of battle.
376 Although slow for its weight, the Wolfhound has excellent armor and can carry many beam weapons. It has more stamina in a firefight than the other Light 'Mechs.
377 A new chassis integrating Clan technology, the Black Knight is competitive with other Clan heavy 'Mechs. A mix of beam and omnislot hardpoints make it versatile and deadly.
378 This is the Trade tab. It implements the exchange of items placed in the Sell list for those in the Buy list. The Trade tab is activated when the total value of the items in the Sell list equals or exceeds the total value of the Buy list.
379 This is the Trade tab. It implements the exchange of items placed in the Sell list for those in the Buy list. The Trade tab is activated when the total value of the items in the Sell list equals or exceeds the total value of the Buy list.
380 Black Market
381 Trade for goods on the black market.
382 Inventory
383 Contraband
384 Buy
385 Sell
386 The Black Market has nothing to trade at this time.
387 Clear the Buy and Sell lists.
388 This is the Inventory list. It contains the tradable chassis and weapons that you have in stock.
389 This is the Sell list. Place items from your inventory into the Sell list that you want to trade in exchange for the items in the Buy list.
390 This is the total value of the items placed in the Sell list.
391 This is the Contraband list. It contains items available for acquisition.
392 This is the Buy list. Place items from the Contraband list into the Buy list that you want to acquire in exchange for the items in the Sell list.
393 This is the total value of the items placed in the Buy list.
394 Welcome to the Black Market. When the pointer passes over specific parts of the interface, pertinent information will be displayed here.
395 This tab closes the Black Market and returns you to the Black Knight Legion MechLab.
396 SAVE CHANGES
397 Do you want to save changes to your 'Mech before going to the Black Market?
398 Lets you save the changes you made and goes to the Black Market.
399 Lets you go to the Black Market without saving any changes.
1103 Lets you edit the currently selected server connection.
1104 Lets you remove the selected connection from the list.
1105 Lets you automatically join the game with the fastest connection speed, using the currently selected connection.
1106 Lets you host a game using your computer as the game server.
1107 Lets you use the currently selected connection to play a game.
1108 Lets you modify the settings for the Game, Video, Audio, Controls, and Multiplayer options.
1109 Clicking this returns you to the previous screen.
1110 Clicking this displays the Game Lobby screen.
1111 NEW
1112 EDIT
1113 REMOVE
1114 QUICK JOIN
1115 HOST
1116 CONNECT
1117 OPTIONS
1118 BACK
1119 START
1200 To host a game, you need to enter a name for your server.
1201 When selected, the host will only be able to host the game on the server, but not play. If unselected, the host will be able to host and play the game.
1202 Lets you enter a password that players will be required to use in order to join the game.
1203 When selected, the game will be advertised on the server.
1204 When selected, the server will report individual player statistics to stats.Zone.com at the end of each match played on the server.
1205 When selected, the message of the day will be displayed to a player upon joining the game.
1206 When selected, the server will cycle through a list of missions defined by a file on the server.
1207 Lets you select the duration of the delay between maps.
1208 Lets you set the time limit within which a player has to join a game in progress, before waiting for a new game to start.
1209 When selected, players will be able to use custom decals and have them included in the Multiplayer tab of the Options menu.
1210 When selected, all players in the game will play from the 1st-person perspective (cockpit view).
1211 When selected, the amount of ammunition each player has will be limited. If unselected, players will have unlimited ammunition.
1212 When selected, the players in the game will be vulnerable to overheating. If unselected, players will not be affected by heat.
1213 When selected, all players in the game are vulnerable to friendly fire. If unselected, players will not be hurt by a teammate's fire.
1214 When selected, all players will be vulnerable to damage from nearby explosions. If unselected, players will be invincible to such damage.
1215 When selected, an eliminated 'Mech will reappear immediately. If unselected, the dead 'Mech will reppear only after it fires a weapon.
1216 When selected, dead 'Mechs and camera ship will not be able to talk to living 'Mechs in the game. If unselected, they will be able to talk to both living and dead 'Mechs.
1217 When selected, dead 'Mechs will not be able to see the game action. If unselected, a dead 'Mech will be able to see the game, but only as an observer.
1218 When selected, you can click the EDIT RESTRICTIONS button to remove specific 'Mechs, weapons, and components from the game.
1219 Lets you set the maximum number of players for a game.
1220 Server Name
1221 Dedicated Server
1222 Password Protected
1223 Advertise This Game
1224 Report Game Stats to stats.Zone.com
1225 Use Map Cycle List
1226 Delay Between Maps
1227 Allow Join in Progress
1228 Allow Custom Decals
1229 Force 1st-Person Perspective
1230 Limited Ammunition
1231 Heat Management
1232 Friendly Fire
1233 Splash Damage
1234 Force Respawn
1235 Dead 'Mechs Can't Talk
1236 Dead 'Mechs Can't See
1237 Restrict 'Mechs and Components
1238 Max Number of Players
1239 Host Setup
1240 min.
1241 Join Time Limit:
1242 sec.
1243 EDIT RESTRICTIONS
1244 Enter Password:
1245 PASSWORD PROTECTION
1246 LOCK SERVER
1247 CHAT:
1248 Server Browser
1249 FILTER . . .
1250 REFRESH
1251 UPDATE
1252 ADD . . .
1253 JOIN
1254 DETAILS . . .
1255 Ping
1256 Game Type
1257 Map
1258 Players
1259 Status
1260 Server Name:
1261 Server IP Address:
1262 Server Settings:
1263 Max Players
1264 Display MOTD
1265 Report Stats
1266 Recycle
1267 Join in Progress
1268 Join in Progress Cut-off
1269 Join in Progress Time
1270 Allow Decal Transfer
1271 Unlimited Ammo
1272 Dead 'Mechs Can't Talk
1273 Dead 'Mechs Can't See
1274 Force 1st Person
1275 Setting
1276 Value
1277 Weather
1278 Visibility
1279 Time of Day
1280 Time Limit
1281 Stock 'Mechs
1282 Mission Review
1283 Radar
1284 Max Tonnage
1285 Attrition
1286 Team Attrition
1287 Destruction
1288 Team Destruction
1289 Capture the Flag
1290 King of the Hill
1291 Team King of the Hill
1292 Territories
1293 Steal the Beacon
1294 Capture Base
1295 Destroy Objective
1296 Escort
1297 Campaign
1298 Custom Destruction
1299 Custom Team Destruction
1300 Contains the list of available game servers. Only game server hosts that select the Advertise This Game option in the Host A Game screen will apear in this list. You can select a different game server by clicking on it.
1301 Player List
1302 Lets you add a game server.
1303 Lets you retrieve an updated list of game servers that reflects the servers which were added or deleted since you connected to the server.
1304 Filters the entire list of game servers based on minimum ping, availability, game type, and whether they currently contain players.
1305 Lets you retrieve updated information for the currently displayed game servers.
1306 Clicking this will take you to the Options menu where you can modify the Multiplayer settings.
1307 Clicking this will take you to the screen where you can set the options for hosting a game.
1308 Lets you join the game in progress for the currently selected server.
1309 Clicking this will display more details about the currently selected server.
1310 Browse:
1311 When you click this, your changes will be accepted and you will be returned to the Host Setup screen.
1312 Clicking this will cancel the changes you made to the build restrictions.
1313 Custom Attrition
1314 Custom Team Attrition
1315 Custom Capture the Flag
1316 Custom King of the Hill
1317 Custom Team King of the Hill
1318 Custom Territories
1319 Custom Steal the Beacon
1320 Custom Capture Base
1321 Custom Destroy Objective
1322 Custom Escort
1323 Custom Campaign
1324 Custom Undefined
1325 Clear
1326 Light Fog
1327 Heavy Fog
1328 Pea Soup Fog
1329 Day
1330 Night
1331 Team Only
1332 No Radar
1333 Frag Limit
1334 # of Lives
1335 Downloading player data . . .
1336 Could not initiate server info query.
1337 Player
1338 Faction
1339 Error in downloading player data!
1340 Disconnected
1341 Failure:
1342 Unknown
1343 Downloading Players
1344 Downloading Games
1345 Downloading Games and Players
1346 Safe-Drop Spawned 'Mechs
1347 Force Re-Spawn
1348 IPAddress:
1349 CANCEL UPDATE
1350 BACK
1351 Restrictions:
1352 No Restrictions
1353 Restricted 'Mechs or Parts
1354 Minimum Tonnage
1355 Maximum Tonnage
1356 When selected, the server will automatically start a new game after the preceding game ends. The Dedicated Server option must first be selected to activate this option.
1357 Server Recycle
1358 Bots are not allowed in this game type and will be removed. Are you sure you want to select this game type?
1400 Restrictions
1401 'Mech Chassis
1402 Weapon/Component
1403 Components
1404 The selected game no longer exists.
1500 <Launch OS dial-up wizard>
1501 Enter the IP Address or the name of the server you want to add to the Server Browser.
1502 ADD SERVER
1505 Server:
1506 Incorrect Password
1510 CLEAR
1511 Ping Less Than:
1512 milliseconds
1513 Available/Open
1514 Contains One or More Players
1515 Game Type:
1516 Contains Player Name:
1517 Contains Players in Faction:
1518 Only those games which fulfill the requirements set below will be listed in the Server Browser.
1519 Connected
1520 Initializing . . .
1521 Initializing Browser . . .
1522 Finding Master Server
1523 ' . . .
1524 Finding Game Servers . . .
1525 Finding Players . . .
1526 Closing Connection . . .
1527 Closed . . .
1528 Unknown Error . . .
1529 ERROR:
1530 ZoneMatch Status:
1531 GS Status:
1532 Multiplayer
1533 QUICK JOIN
1534 HOST
1535 CONNECT
1536 Connection:
1537 Select a connection to use for your multiplayer session.
1538 CONNECTION SETUP
1539 MAP
1540 MISSION
1541 SERVER
1542 Description:
1543 You have not configured any connections for a multiplayer session.
1544 Click the NEXT button to create a new connection.
1545 Are you currently connected to a network?
1546 Yes, I am on a LAN or a dial-up connection.
1547 No, I need to establish a dial-up connection.
1548 Connection Type:
1549 Modem
1550 ISDN
1551 XDSL
1552 Cable
1553 LAN
1554 Connection Speed:
1555 14 (modem)
1556 28 (modem)
1557 56 (modem)
1558 64 (ISDN, multiple modems)
1559 128 (ISDN, cable, DSL, multiple modems)
1560 384 (cable, DSL)
1561 768 (cable, DSL)
1562 1500 (cable, DSL)
1563 10000 (10MB LAN)
1564 100000 (100MB LAN)
1565 How would you like to browse for games?
1566 Game Spy
1567 ZoneMatch
1568 Local Area Network (LAN)
1569 Server Name or IP Address
1570 User Name:
1571 Password:
1572 Please enter your dial-up login:
1573 Please enter a name for this connection.
1574 Do you want to use a dial-up connection?
1575 Yes, I want to use an existing dial-up network connection, or create a new one in order to connect to an internet service provider (ISP) or a dial-up networking server.
1576 No, I want to connect directly to another computer using my modem or serial port.
1577 Dial-up Connection:
1578 CREATE NEW . . .
1579 Select a dial-up connection. You may select an existing one or create a new one.
1580 <Launch OS dial-up wizard>
1581 When you click on a box with a green checkmark, the checkmark will be replaced with a red x to indicate that the corresponding chassis has been removed from the game.
1582 Clicking this will display a drop-down menu containing the different weapon and component categories.
1583 When you click on a box with a green checkmark, the checkmark will be replaced with a red x to indicate that the corresponding weapon or component has been removed from the game.
1584 Unknown
1585 No camera allowed.
1586 No custom 'Mech allowed.
1587 No team selected.
1588 Below minimum weight.
1589 Over maximum weight.
1590 Selected chassis type not allowed.
1591 Selected beam weapon not allowed.
1592 Selected projectile not allowed.
1593 Selected missile type not allowed.
1594 Selected subsystem not allowed.
1595 Clicking this will return you to the previous screen.
1596 Error! Everyone must select a team in order to participate in a team game.\n \n HOST: Bots must be on teams, too.
1613 Bots are not allowed for the current game type.
1614 The game is full. No more bots can be added.
1615 Night
1616 Day
1617 WAITING . . .
1618 An error occurred in advertising the game with ZoneMatch.
1619 Player
1620 Team
1621 Status
1622 Vehicle Being Approved
1623 Vehicle Denied
1624 WAITING FOR SERVER
1625 Players
1626 Time to Join
1627 Time to Launch
1628 Time Remaining
1629 Awaiting Launch
1630 Empty Slot
1631 Mission
1632 Map
1633 Server
1634 Error! Password invalid.
1635 You are about to overwrite.
1636 Are you sure you want to do this?
1637 Error! Can't use reserved characters (\, /, *, ", &, ?, :, <, >, |) to name a connection.
1638 Please wait for the next game.
1639 Error! Maximum number of dial-up connections reached.
1640 Restrictions
1641 Error creating game.
1642 Bad game name.
1643 Bad player name.
1644 Unknown failure.
1645 Waiting for answer.
1646 Selected chassis is not allowed for the current bot.
1647 None of the available chassis types are allowed for the current bot. You may start, but bots will not appear in the game because no chassis is selected. Consider returning to the Server Option screen to remove some building restrictions before adding bots.
1648 Error! The Server IP address is empty.
1649 Error! One or more of the Server IP addresses is invalid.
1650 Select your connection type and speed.
1651 WARNING: Selecting the incorrect type/speed can result in degraded performance.
1652 Error! Can't create a connection with an empty name.
1653 Connection Name:
1654 Your selection will specify where this connection browses for games or advertises your hosted games.
1655 FILTER GAME SERVERS
1656 (Maximum of five IP addresses. Please use commas as separators.)
1657 Skill Level:
1658 Bot Name:
1659 Error! Can't create a bot with an empty name.
1660 Bot Level:
1661 For network status, check http://www.zone.com/Mech4.
1662 You don't have the correct map to play the game. If the server has the correct info, a web browser has already been opened. You can then get the map at the address specified by the server. If you don't see a web browser, contact the server directly.
1663 Connecting . . .
1664 Connected
1665 Not connected.
1666 \n\n\n\nConnection is being established....
1667 Your Version
1668 Upgrade to
1669 @ http://www.zone.com/mech4
1670 Absolute Attrition
1671 Strongholds
1672 Siege Assault
1673 Goliaths
1674 Clan vs. Inner Sphere
1675 Team Abs Attrition
1676 Custom Absolute Attrition
1677 Custom Team Abs Attrition
1678 Custom Strongholds
1679 Custom Siege Assault
1680 Custom Goliaths
1681 Custom Clan vs. Inner Sphere
1682 Stock
1683 WARNING: You are setting the maximum number of players above the recommended level for your connection. This can result in poor game performance. Are you sure you want to do this?\n
2205 This is the ultimate challenge and lasts up to 10 minutes. To start, select Difficulty level and then click the LAUNCH button. To win, you must kill two Masters and survive a third. If your Mech is destroyed twice, you lose. To challenge a Master one-on-one, fire one of your weapons.
2206 Allow Custom Decals
2207 'Mech
2208 Mission Debriefing
2209 Mission succeeded.
2210 Mission failed.
2211 Lancemates
2212 Name
2213 Pilot Status
2214 Gunnery
2215 Piloting
2216 Sensors
2217 Blind Fighting
2218 'Mech
2219 'Mech Status
2220 Injured
2221 MIA
2222 KIA
2223 Ready
2224 Damaged
2225 Destroyed
2226 Pilot:
2227 'Mech Salvage:
2228 Weapon/Component Salvage:
2229 Amount
2230 Navigation Points:
2231 Drop Points:
2232 Information Points:
2233 RESET
2234 Kills
2235 Deaths
2236 Saved Games:
2237 OPERATION
2238 SAVE POINT
2239 LOAD SAVED GAMES
2240 Are you sure you want to load this saved game?
2241 Track Online
2242 player
2243 Mouse Sensitivity
2244 Lets you adjust the sensitivity of the mouse.
2246 Please choose the difficulty level you would like to attempt.
2247 None
2248 Turning
2249 Torso
2250 Joystick X Axis
2251 Joystick Z Axis
2252 Mouse X Axis
2253 Crippled
2297 This toggles the Drop Points on and off.
2298 This toggles the Navigation Points on and off.
2299 This toggles the Information Points on and off.
2300 This is where transmissions are displayed.
2301 When a new transmission arrives, clicking this will play it.
2302 Clicking this will halt the transmission currently playing.
2303 Clicking this will display the next transmission, when there is one.
2304 Clicking this will display the preceding transmission, when there is one.
2305 This indicates the location of the currently displayed transmission within the list of stored transmissions.
2306 Photo of the Lancemate assigned to this position.
2307 Indicates the level of the pilot's gunnery skill.
2308 Indicates the level of the pilot's piloting skill.
2309 Indicates the level of the pilot's sensor skill.
2310 Indicates the level of the pilot's blind fighting skill.
2311 Clicking this will display a drop-down list that lets you select the skill level for your Lancemate.
2312 This is the icon of the 'Mech assigned to this position.
2313 Indicates the degree of a 'Mech's firepower, based on its currently installed weapons. The longer the color bar, the greater the firepower.
2314 Indicates the degree of a 'Mech's ability to absorb damage, based on its currently installed armor type and weight. The longer the color bar, the greater the armor ability.
2315 Indicates the top speed for a 'Mech, based on its currently installed engine and engine weight. The longer the color bar, the faster the 'Mech.
2316 Indicates the degree of a 'Mech's ability to dissipate the heat generated by its weapons, its engine, or other external heat sources. The longer the color bar, the better the 'Mech's ability to cool itself.
2317 Clicking this will display a drop-down list that lets you select one of the chassis variations you created in MechLab.
2318 This is the Campaign Map.
2319 This is the Mission Map.
2320 This is the Campaign Map icon. Clicking on it will display it in full size.
2321 When selected, you will be able to use custom decals for yourself and your team, and which will appear in the above insignia lists. Custom decals for other players will also be included.
2322 Clicking this will display a drop-down list that lets you select one of the chassis in your inventory. Damaged chassis are displayed in yellow, and crippled chassis are displayed in red. Chassis are repaired between missions.
2345 The Game tab lets you set specific options that effect MechWarrior combat.
2346 The Video tab lets you set basic options for how the game will appear on your screen. You can set specific, graphical details and advanced settings by running autoconfig from the Start menu.
2347 The Audio tab lets you set the volume levels for background music and special effect sounds, as well as turn the computer voice on or off.
2348 The Controls tab lets you select the input devices for playing the game and allows you to remap the game controls.
2349 The Multiplayer tab lets you enter a name for you and your team, select insignia for you and your team, and set options for playing other players.
2350 Lets you restore all options, except those on the Controls tab, to their default settings.
2351 Clicking this will return you to the Main Menu.
2352 Lets you select the level of difficulty for the game.
2353 When On is selected, you will be vulnerable to overheating. If you select Off, you will not be affected by heat.
2354 When On is selected, you will be invincible! If you select Off, you will be vulnerable to destruction.
2355 When On is selected, the amount of ammunition will be unlimited. If you select Off, you will have a fixed amount available.
2356 When 1st Person is selected, the default view for the game will be from inside the 'Mech cockpit.
2357 When 3rd Person is selected, the default view for the game will be the 3rd person view and you will be able to see your 'Mech move about in front of you.
2358 Lets you select the resolution size for the game. Selecting a resolution greater than what your computer can support will slow down the game.
2359 Lets you select the level of detail for the game. Selecting a level greater than what your computer can support will slow down the game.
2360 Lets you select the level of brightness for the mid-range of the gray tones in the game, without significantly affecting the highlights and shadows.
2361 Lets you modify the advanced visual effects for the game.
2362 Lets you select the level of detail for shadow in the game.
2363 Lets you select the level at which graphic effects are displayed in the game.
2364 When Yes is selected, higher-quality images are displayed in the game.
2365 When Yes is selected, higher-quality colors are displayed in the game.
2366 Lets you select the level of detail for 3-D models in the game.
2367 Lets you select either a lightmap or a vertex as the source of lighting.
2370 Lets you select the level of dynamic lights shown in the game.
2371 Lets you select the level of detail layered onto the terrain textures.
2372 When Yes is selected, a detail texture is added to the terrain in the game.
2373 When Yes is selected, a sky is displayed in the game.
2374 Lets you select the type of filtering for the game. When filtering is used, images in the game appear smoother.
2375 When Yes is selected, additional terrain details, such as small rocks and vegetation, are added to the game.
2376 When Yes is selected and your hardware supports it, full-screen anti-aliasing is added to the game. This reduces the appearance of jagged edges on diagonal lines and curved edges.
2377 When Yes is selected, visual environmental effects, such as rain, snow, and lightning, are added to the game.
2378 Lets you select how much of an object is displayed on your screen.
2379 Lets you adjust the volume level for the special effects.
2380 Lets you adjust the volume level for the background music.
2381 Lets you adjust the volume level for the voices.
2382 When On is selected, the computer voice is audible. If you select Off, it will not be audible.
2383 When On is selected, the sound card in your computer will process most of the sound for the game. Default is Off because some drivers may not be able to handle this without locking up your system.
2384 Lets you select the input devices for operating the game.
2385 Lets you use the keyboard to operate the game.
2386 Lets you use the joystick to operate the game.
2387 Lets you use the mouse to operate the game.
2388 Lets you assign a specific button or keystroke to the various input devices, as described in the MechWarrior Quick Reference Card.
2389 Lets you enter the name you want to be identified by in the game, and which can be different from the one you enter in the Roster. If no name is entered, the default will be the Roster name.
2390 Lets you enter a name that your team or Clan will be identified by in the game.
2391 Lets you select an insignia to wear during the game.
2392 Lets you select an insignia for your team to wear during the game.
2393 When you select this option and enter a password, you will be able to track your MechWarrior online performance. You can check your personal stats at stats.Zone.com.
2394 Using a password lets you protect the game stats of the selected Multiplayer Name.
2395 When On is selected, all players in the game are vulnerable to friendly fire. If you select Off, players will not be hurt by a teammate's fire.
2396 When On is selected, all players will be vulnerable to damage from nearby explosions. If you select Off, players will be invincible to such damage.
2397 Lets you select the overall level of brightness for the game.
2398 Lets you select the level of contrast in the game between black and white.
2399 Clicking this will advance you through the list of insignia.
2400 Clicking this will take you back through the list of insignia.
2401 Clicking this will return you to Multiplayer.
2402 Clicking this will restore the key mappings to the default settings.
2403 Clicking this will return you to the previous screen.
2404 When this is selected, the Y axis for the joystick will be inverted.
2405 When this is selected, the Y axis for the mouse will be inverted.
2406 When this is selected, you will experience feedback in the joystick while playing the game.
2407 Joystick Shift
2408 When this is selected, you will be able to set one of the joystick buttons as a Shift key.
2409 Lets you select an option for the joystick X axis.
2410 Lets you select an option for the joystick Z axis.
2411 Lets you select an option for the mouse X axis.
2412 Click here and press one of the buttons on the joystick to set it as the Shift key.
2413 Clicking this will restore the audio options to their original settings.
2414 Clicking this will restore the video options to their original settings.
2415 Clicking this will restore the game options to their original settings.
2416 Clicking this will restore the multiplayer options to their original settings.
2417 Clicking this will restore the key mappings to their original settings.
2418 Lets you select which joystick to use for the game.
2450 No player 'Mech selected.
2451 Return to the Campaign menu and select a 'Mech.
2452 Lancemate does not have a 'Mech.
2453 Return to the Campaign menu and select a 'Mech.
2454 No Lancemate selected.
2455 Return to the Campaign menu and select a Lancemate.
2456 Can't use an empty name to name a player.
2457 Can't use reserved characters (\, /, *, ", &, ?, :, <, >, |) to name a player.
2458 You cannot have more than 20 connections at a time.
2459 You have too many connections.
2460 Damaged 'Mech Selected
2461 You may only select 'Mechs that are not damaged. Damaged 'Mechs are displayed in yellow, while crippled 'Mechs are displayed in red. 'Mechs will be repaired between missions.
2462 Trading Last 'Mech
2463 You can't trade away your last 'Mech.
2505 Lets you select the number of enemy waves that will appear during the combat.
2506 Lets you select a chassis type for this enemy 'Mech.
2507 Lets you select either day or night for when the action takes place.
2508 Lets you select the level of difficulty for the action.
2509 Lets you set the number of lives you can have (number of times you return from the dead) during a game.
2510 Lets you select the number of enemy waves that will appear during the action.
2511 Lets you select a chassis type for this enemy 'Mech.
2512 Lets you select one of four types of action to participate in. If you select Master Trials, the mission and all the related options will be randomly and automatically selected for you.
2513 Lets you select the type of environment for the action.
2514 This will return you to the Pause menu.
2515 Wheel - Up
2516 Wheel - Down
2517 One-way Throttle
2518 When this is selected, throttle will be one-way only. You can use the Reverse/Forward Toggle to change throttle direction.
3302 This list contains the pilot profiles that you enter. Up to eight can be included.
3303 Click on a profile to select it and display its details.
3304 Lets you add a new pilot profile.
3305 Lets you edit the pilot name for the selected profile.
3306 Lets you duplicate the selected profile, using a different pilot name.
3307 Lets you remove the selected profile and all its related information. This removal is permanent.
3308 Clicking QUIT exits you from the game.
3309 The ENTER button becomes active only when a profile is highlighted. When active, clicking it will select the profile and then return you to the Main Menu.
3310 OK
3311 CANCEL
3314 CREATE
3315 EDIT
3316 CLONE
3317 REMOVE
3318 QUIT
3319 ENTER
3320 Pilot Name
3321 Difficulty
3322 Error! Invalid difficulty level specified.
3323 Error! Pilot profile limit has been reached.
3324 Error! Can't create a pilot profile with an empty name.
3325 Error! Can't create a pilot profile with a duplicated name.
3326 Error! Can't clone a pilot profile with an empty name.
3327 Error! Can't clone a pilot profile with a duplicated name.
3328 Error! Can't edit a pilot profile with an empty name.
3329 Error! Can't edit a pilot profile with a duplicated name.
3337 Pilot Name:
3338 Difficulty:
3339 You are about to permanently remove the selected pilot profile.
3340 RESUME
3341 OPTIONS
3342 EXIT MISSION
3343 DISCONNECT
3344 QUIT TO DESKTOP
3345 LOAD
3346 MAIN MENU
3347 CREATE PILOT PROFILE
3348 CLONE PILOT PROFILE
3349 EDIT PILOT PROFILE
3350 REMOVE PILOT PROFILE
3351 Error! Can't create a pilot profile with an invalid name.
3352 Error! Can't clone a pilot profile with an invalid name.
3353 Error! Can't edit a pilot profile with an invalid name.
3354 Are you sure you want to do this?
3355 Are you sure you want to exit this mission?
3356 Are you sure you want to exit this mission and disconnect?
3357 Are you sure you want to exit this mission and return to the Main Menu?
3358 To create a new pilot profile, enter a name and select the Difficulty level.
3359 To create a cloned pilot profile, enter a new name. This new profile will contain the original pilot information under a new name.
3360 You can provide a new name for this pilot profile. All the saved games and options will be retained. To change the Difficulty level, go to the Options menu.
3361 Recruit
3362 Regular
3363 Veteran
3364 Elite
3365 Error! Can't create a pilot profile with a name that has empty spaces at the beginning or the end.
3366 Error! Can't clone a pilot profile with a name that has empty spaces at the beginning or the end.
3367 Error! Can't edit a pilot profile with a name that has empty spaces at the beginning or the end.
3368 QUIT GAME
3369 MAIN MENU
3370 MISSION REVIEW
3371 NEXT GAME
3372 Scoreboard
3373 PLAYER
3374 SCORE
3375 KILLS
3376 DEATHS
3377 GAME TYPE:
3378 MAP:
3379 View ZoneStats
3380 ZoneStats Disabled
3381 Are you sure you want to exit this mission? The current multiplayer game will end and everyone will be returned to the game lobby if 'yes' is clicked.
3404 The connection to the server has been lost. The server may have quit.
3405 //////////////////////// DEDICATED SERVER \\\\\\\\\\\\
3406 MechWarrior 4: Black Knight Dedicated Server
3407 Server Name:
3408 Gametype:
3409 Map:
3410 Time Remaining:
3411 Number of Players:
3412 Server Total BPS:
3413 PPS-in:
3414 PPS-out:
3415 Player Name
3416 BPS
3417 Ping
3418 in
3419 out
3420 KICK
3421 BAN
3422 SHOW
3423 HIDE
3424 DISCONNECT
3425 STOP
3426 CHAT:
3427 You don't have the correct map to play the multiplayer game on this server. Please contact the server administrator for information on obtaining the map.
3428 You will be disconnected from this server.
3429 You don't have the correct map to play the multiplayer game on this server. You will be disconnected from this server.
3430 The server administrator has provided the map at the following location:
3431 Do you want to launch your browser and go to the provided location?
4008 ZoneMatch browsing is not currently available. This is either because you do not have TCP/IP installed on your system, or because an installation error has occurred with one or more ZoneMatch components.
4009 Unable to list games, because none of the connection's browsing methods initialized properly.
4010 Leave Slots for Human
4011 When checked, the server will always try to make one open slot for human player to join by kicking a bot if there is any in the game.
4012 The game has maximum number of bots allowd. No more bots can be added.
4013 MAX TOTAL
4014 Over maximum team total weight.
4015 0
5001 resource\core.mw4
5002 resource\props.mw4
5003 resource\textures.mw4
5004 resource\maps\alpine01.mw4
5005 resource\maps\alpine02.mw4
5006 resource\maps\alpine03.mw4
5007 resource\maps\arctic01.mw4
5008 resource\maps\arctic03.mw4
5009 resource\maps\arctic04.mw4
5010 resource\maps\arctic05.mw4
5011 resource\maps\arctic06.mw4
5012 resource\maps\desert01.mw4
5013 resource\maps\desert02.mw4
5014 resource\maps\desert03.mw4
5015 resource\maps\desert04.mw4
5016 resource\maps\desert06.mw4
5017 resource\maps\desert07.mw4
5018 resource\maps\lunar01.mw4
5019 resource\maps\lunar02.mw4
5020 resource\maps\lunar03.mw4
5021 resource\maps\lunar04.mw4
5022 resource\maps\swamp01.mw4
5023 resource\maps\swamp02.mw4
5024 resource\maps\swamp03.mw4
5025 resource\maps\urban01.mw4
5026 resource\maps\urban02.mw4
5027 resource\maps\urban03.mw4
5028 resource\maps\urban05.mw4
5029 resource\maps\urban06.mw4
5030 resource\Missions\0001.mw4
5031 resource\Missions\0101.mw4
5032 resource\Missions\0102.mw4
5033 resource\Missions\0103.mw4
5034 resource\Missions\0104.mw4
5035 resource\Missions\0201.mw4
5036 resource\Missions\0203.mw4
5037 resource\Missions\0205.mw4
5038 resource\Missions\0206.mw4
5039 resource\Missions\0301.mw4
5040 resource\Missions\0302.mw4
5041 resource\Missions\0303.mw4
5042 resource\Missions\0401.mw4
5043 resource\Missions\0402.mw4
5044 resource\Missions\0403.mw4
5045 resource\Missions\0404.mw4
5046 resource\Missions\0406.mw4
5047 resource\Missions\0407.mw4
5048 resource\Missions\0501.mw4
5049 resource\Missions\0502.mw4
5050 resource\Missions\0503.mw4
5051 resource\Missions\0601.mw4
5052 resource\Missions\0602.mw4
5053 resource\Missions\0603.mw4
5054 resource\Missions\0605.mw4
5055 resource\Missions\0606.mw4
5056 resource\Missions\0701.mw4
5057 resource\Missions\almt.mw4
5058 resource\Missions\armt.mw4
5059 resource\Missions\att.txt
5060 resource\Missions\bigcity.mw4
5061 resource\Missions\BigCity.nfo
5062 resource\Missions\bigcity.tga
5063 resource\Missions\centralpark.tga
5064 resource\Missions\cpark.mw4
5065 resource\Missions\CPark.nfo
5066 resource\Missions\ctf.txt
5067 resource\Missions\demt.mw4
5068 resource\Missions\des.txt
5069 resource\Missions\dustbowl.mw4
5070 resource\Missions\Dustbowl.nfo
5071 resource\Missions\dustbowl.tga
5072 resource\Missions\editortemplate.mw4
5073 resource\Missions\escort.txt
5074 resource\Missions\fbite.mw4
5075 resource\Missions\Fbite.nfo
5076 resource\Missions\frostbite.tga
5077 resource\Missions\gatorbait.tga
5078 resource\Missions\gbait.mw4
5079 resource\Missions\GBait.nfo
5080 resource\Missions\icity.mw4
5081 resource\Missions\ICity.nfo
5082 resource\Missions\innercity.tga
5083 resource\Missions\koth.txt
5084 resource\Missions\lunacy.mw4
5085 resource\Missions\Lunacy.nfo
5086 resource\Missions\lunacy.tga
5087 resource\Missions\PalaceGates.tga
5088 resource\Missions\pamt.mw4
5089 resource\Missions\pgates.mw4
5090 resource\Missions\PGates.nfo
5091 resource\Missions\snowjob.mw4
5092 resource\Missions\SnowJob.nfo
5093 resource\Missions\snowjob.tga
5094 resource\Missions\stb.txt
5095 resource\Missions\timberline.tga
5096 resource\Missions\tline.mw4
5097 resource\Missions\Tline.nfo
5098 resource\Maps\palace01.mw4
61440 Open
61441 Save As
61442 All Files (*.*)
61443 Untitled
61446 an unnamed file
61457 &Hide
61472 No error message is available.
61473 An unsupported operation was attempted.
61474 A required resource was unavailable.
61475 Out of memory.
61476 An unknown error has occurred.
61696 Invalid filename.
61697 Failed to open document.
61698 Failed to save document.
61699 Save changes to %1?
61700 Failed to create empty document.
61701 The file is too large to open.
61702 Could not start print job.
61703 Failed to launch help.
61704 Internal application error.
61705 Command failed.
61706 Insufficient memory to perform operation.
61707 System registry entries have been removed and the INI file (if any) was deleted.
61708 Not all of the system registry entries (or INI file) were removed.
61709 This program requires the file %s, which was not found on this system.
61710 This program is linked to the missing export %s in the file %s. This machine may have an incompatible version of %s.
61712 Please enter an integer.
61713 Please enter a number.
61714 Please enter an integer between %1 and %2.
61715 Please enter a number between %1 and %2.
61716 Please enter no more than %1 characters.
61717 Please select a button.
61718 Please enter an integer between 0 and 255.
61719 Please enter a positive integer.
61720 Please enter a date and/or time.
61721 Please enter a currency.
61728 Unexpected file format.
61729 %1\nCannot find this file.\nPlease verify that the correct path and file name are given.
61730 Destination disk drive is full.
61731 Unable to read from %1, it is opened by someone else.
61732 Unable to write to %1, it is read-only or opened by someone else.
61733 An unexpected error occurred while reading %1.
61734 An unexpected error occurred while writing %1.
61836 Unable to read write-only property.
61837 Unable to write read-only property.
61840 Unable to load mail system support.
61841 Mail system DLL is invalid.
61842 Send Mail failed to send message.
61856 No error occurred.
61857 An unknown error occurred while accessing %1.
61858 %1 was not found.
61859 %1 contains an invalid path.
61860 %1 could not be opened because there are too many open files.
61861 Access to %1 was denied.
61862 An invalid file handle was associated with %1.
61863 %1 could not be removed because it is the current directory.
61864 %1 could not be created because the directory is full.
61865 Seek failed on %1
61866 A hardware I/O error was reported while accessing %1.
61867 A sharing violation occurred while accessing %1.
61868 A locking violation occurred while accessing %1.
61869 Disk full while accessing %1.
61870 An attempt was made to access %1 past its end.
61872 No error occurred.
61873 An unknown error occurred while accessing %1.
61874 An attempt was made to write to the reading %1.
61875 An attempt was made to access %1 past its end.
61876 An attempt was made to read from the writing %1.